![]() A traditional level up system is replaced by a perk and skill tree more akin to an immersive sim, while encounter versatility definitely gives the player more ownership of their choices than what was seen in the C-RPGs of old. That said, Weird West is still more free-flowing than games of the era. It's also far less concerned with player character wellbeing than the hand-holding of some modern games - bounty hunters and companions can be found along the way, but given how easily they die, players shouldn't get too attached. Rather than a fully open world, there are small, individual maps for each town, mine, or farmstead, while random events can also pop up when traversing the world map, such as enemy attacks or travelling merchants. ![]() Weird West also plays homage to other C-RPGs from the 1990s, in particular the likes of the early Fallout games and Baldur's Gate. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |